GURPS Traveller: Nobles details the lifestyle, fortunes, duties, and A close-up look at the most powerful people in the GURPS Traveller. GURPS Traveller: Nobles details the lifestyle, fortunes, duties, and responsibilities of the nobility in the. Third Imperium, the Vilani ruling class at the height of the. GURPS Traveller: Nobles details the lifestyle, fortunes, duties, and responsibilities of the nobility in the Third Imperium, the Vilani ruling class at the height of the.
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A suggested variant by David Billinghurst. Those six-and-a-half little words can blow a great hole in any pre-prepared scenario.
So, unless the Noble character is on the run, with all the political ramifications that entails, the Referee is faced with a rapid re-jig of the scenario. Usually lacking real political power, the character’s innate nobility and sense of moral purpose compels him or her to behave in a certain manner and respond in a certain way. Such characters ‘get things done’, which is the whole point of being an adventurer, and because of their connections, can often cut corners in a way not possible for ordinary people.
The underlying assumption would appear to be that the nobility in Traveller, like the English nobility of the Eighteenth and Nineteenth Centuries, is bred to command, and is bred to be loyal to those above them in social status. I began to feel that the table of Noble titles, as presented in Classic Traveller, was a little too coarse and a little too flat. There seemed to be a huge gap between the knights and honour nobles on one hand, and the planet-ruling barons and subsector-ruling dukes on the other, especially when it was hinted that, in some places, there were also planet-bound orders of nobility as well.
Player Characters who roll a high Social Status characteristic, or end up with high Social Status due to the Character creation process, are from a House Minor. Social Status titles for Houses Minor: Social Status titles for Houses Major: The one exception is that of Social Status B Knight. The corresponding House Major title is Siridar-Lord and is the lowest rank of the Great Nobility to be assigned governorship responsibilities for an entire planet.
Very few Siridar-Lords actually hold such positions and to many Houses Minor, merely obtaining the status of Siridar-Lord is the culmination of decades or centuries of effort. It should be noted that the titles of Duke usually the short form of either Subsector or Sector Duke and Archduke are not available to Houses Minor in the Imperial Rank system. The elevation of a House Minor to House Major status can occur in one of several ways: A Noble House will accumulate benefits.
These will tend to accrue to the House over generations, with each noble character in effect acting as steward for the generations to come.
These accumulated benefits are represented as a series of benefit dice rolls. Each title rank rolls the number of dice for its rank, plus the dice for all the ranks below the current rank.
It is quite possible to accumulate more than one example of a benefit. All nobles trqveller the right of patronage. This may be exercised in one of two ways: Admin, Bribery, Carousing, Court Influence. Secondly, a noble may use his or her travrller to sponsor a non-noble into the aristocracy, or a noble from a House Major may sponsor a House Minor to House Major status.
If the Patronage roll is failed, then the Sponsor must forfeit one Benefit. May be sold at market value.
Can be a positive or negative DM when dealing with the media. This benefit immediately bestows one extra 2d6 roll for Benefits. Roll 3d6 x Cr, for value.
GURPS Traveller: Nobles
This right only extends to the awardee, not to members of his or her entourage. The carrier is compensated from Imperial funds. Roll 2d6 x Crone-off payment. In the event of an emergency, the unit is subject to Imperial control and the Imperium underwrites all operational expenses.
These can be land, a small corporation, or a vertically integrated trzveller of businesses.
This benefit only covers the awardee’s escort, not the awardee. Annual stipend is determined by the system starport type: Roll 4d6 x Crone-off payment.
This benefit immediately bestows one extra 4d6 roll for Benefits. With the Right to directly ‘advise’ both higher ranking nobles and the Emperor, the awardee may review the actions of system governors within his or her home sector Viceroyship Administrator of several 2d6 planetary systems.
Rules through Planetary Governors with a stipend set at double that of Planetary Governors and set in the same way. Need not be renewed. This Right also includes the Right of Automatic Audience with higher ranked nobles to advise them on matters of importance.
GURPS Traveller: Nobles
These can be land, a medium sized corporation, or a vertically integrated series of businesses. Rules through Viceroys with a stipend set at triple that of Planetary Governors and set in the same way.
Has oversight of the military forces of the Sector.
Licences will be granted by the appropriate office upon payment of the appropriate fee. The Right of Licence generates a stipend for the holder of 1d6 x Cr1, x the population number of each planet within the licence area per annum Nobility Creation The awardee may personally confer Noble status upon any individual, without ratification by the Moot. No benefits are conferred as these are only dispensed via Patronage, the Emperor or the Moot.
Rules through Sector Dukes with a stipend set at quadruple that of Planetary Governors and set in the same way. Only a higher ranking noble may overturn such decrees. Stuart – White Dwarf Citizens of the Imperium by Games Designer’s Workshop.
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