D&D SLAVERS SERIES PDF

Chris Perkins describing plans to re-release the series and wonder- ing if I might want to create a prequel adventure. It was an unusual challenge. The D&D. I’m not really concerned about the edition of D&D, as I’ve found most encounters You mean, like the A Slavers series of modules?. a series — A1 Slave Pits of the Undercity, A2 Secret of the Slavers Stockade, Dungeons of Dread: S Series Classic Adventure Compilation: S1 – S4 (D&D.

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Canon:Slave Lords

Reynolds and Chris Pramas. By using this site, you agree to the Terms of Use and Privacy Policy. To complete the module, the group must find one of several secret entrances to the catacombs beneath the city where the final part of the adventure plays out. Friday, 13th September, However, he said the module was “reasonably well done” overall, and a “good, workman-like” adventure.

The battle against the slavers continues! Assault on the Aerie of the Slave Lords: Yes, I have fun with words. Tuesday, 18th November, Share on Facebook Share on Twitter. Retrieved from ” https: Trapped in the dungeons of the Slave Lords! The previous adventure ends with the capture of a map to a fortress citadel in the hills, used by the slavers as a waypoint on their route.

It has problems, such as a too-small font and underdeveloped storyline. He praised the d&s of the antagonists and the care to characterize the reactions of the various monsters. Originally Posted by Riley. The series is intended for slafers in the World of Greyhawkbut can be imported to any campaign setting. Dragonlance Forgotten Realms Greyhawk Ravenloft. Need help RtToEE vs. Results 1 to 10 of Following this map leads the group to the second module, Secret of the Slavers Stockade.

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Reset Fields Log in. The module has been described as the first in a series of srries scenarios that provide the player characters with a mission to track down marauding coastal raiders. This revelation leads the adventurers to the third installment in the series. The reviewer complained that the module was poorly edited, and that it would have been easier to use with a roster of monsters provided.

The adventure is a sequel to the Scourge of the Slave Lords series modules A1 – A4being set in the World of Greyhawk campaign setting ten years after the events described in the earlier adventures. For years the coastal towns have been burned and looted by the forces of evil.

Dungeon Master For Dummies. The modules are set in the Pomarj. Dragonlance deities Forgotten Realms deities Greyhawk deities.

Against the Slave Lords | Dungeons & Dragons

Pages using deprecated image syntax Articles to be expanded from March All articles to be expanded Articles with empty sections from March All articles with empty sections Articles using small message boxes All stub articles. Shattered Lands Dark Sun: The Gorgon’s Alliance Planescape: Dark Sun Dark Sun: Slavers was written by Sean K. The events of the adventure are set in CYfollowing four years of raids by slavers on the coastal population along the Sea of Gearnat from Onnwal to the Wild Coast.

On the other hand, Lafayette felt that its difficulty was appropriate for characters level 4—7, and that the tournament scoring system worked well. Because the original modules were run as a tournament event, the compilation includes nine pre-generated characters for use in tournament mode. Hot on the trail of slaver marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Download the Basic Rules.

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Sefies of the Slavers Stockade: The Genie’s Curse Birthright: Assault on the Sdries of the Slave Lords was published slavefs TSR in as a thirty-two page booklet with an outer folder, and was written by Allen Hammack.

It is a trap-filled, monster-heavy section used to lure the group into a secret tunnel leading to the hidden city of Suderham. The A3 module finishes with the player characters as captives of the Slave Lords, and they begin module A4 in the same condition.

I never heard of them. If this section is played outside of a tournament, however, it is possible for the players to defeat the slavers and exit the area victorious. The object of the module is to enter the fort through stealthy means and slowly eliminate the slavers before a general alarm can be raised.

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Dark Sun Dark Sun: This section is empty. Retrieved from ” https: You can help by adding to it. The first part of the module consists of a dangerous labyrinth.